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Thursday, April 28, 2011

Second Life: A Disruptive Technology

Christensen, author of
The Innovators Dilemma
Clayton M. Christensen coined the phrase disruptive technology in his 1997 book The Innovator’s Dilemma.  The term disruptive technology refers to a technology that "the process by which a product or service takes root initially in simple applications at the bottom of a market and then relentlessly moves ‘up market’, eventually displacing established competitors" ("Clayton Christensen," 2009).  It is important to recognize with disruptive technologies that it is not the technology itself that makes it disruptive, but rather the impact that it has that makes it a disruptive technology.  PC World listed the ten most disruptive technologies as of 2008 as: entertainment on demand, inexpensive digital camcorders and YouTube, open source software, MP3 files, blogs, inexpensive portable file storage, cloud computing with mobile devices, high speed wireless internet, the Internet, and smart phones.  It is critical to understand that just because the word disruptive has a negative connotation, disruptive technologies do not have a negative impact.  A disruptive technology simply shifts how we do a task, or interact with media. 

Second Life is a virtual world filled that is populated and created by its users, and was created in 2003 by Linden Lab.  Second Life allows users to create a virtual character that interacts in a virtual world.  The founder of Lotus 1-2-3, Mitch Kapor stated “Second Life is a disruptive technology on the level of the personal computer or the internet” (As quoted by Nuthall, 2008).  The reason why people are claiming that Second Life has such potential at being a disruptive technology is that it radically shifts how and where people can interact socially.

Second Life replaces that traditional environment for people to interact in.  Through the Second Life world people can attend classes, meetings, stores, and parties.  Now people from all over the globe can get together in a virtual environment to interact.  In a 2008 TED Talk, Philip Rosedale (founder of Second Life) summarized the popularity of Second Life with two aspects: it is a new way to socially interact with information, and since it is a virtual world with images language becomes less of a barrier. 

There seems to be a lot of hype about Second Life in the technology world, but in the real world Second Life does not seem that popular.  Personally, I know very few people who have heard of Second Life, never mind use it on a regular basis.  It is going to take a many years before Second Life is a fully adopted technology.  Once Second Life is a fully adopted technology it is at this point that a new technology could be developed that disrupts Second Life. 

In the academic world Second Life has the potential to offer courses to students who live in rural areas with limited academic offerings.  With deep budget cuts affecting academic offerings at many high schools across the country Second Life is an inexpensive option for students to take a larger variety of courses.   

Enjoy ~SJ

2 comments:

  1. One of the most interesting parts of Philip Rosedale's description of Second Life related to how people from all over the world are able to interact with each other without the barrier of language. One can use translators within this virtual world to communicate with anyone despite the language barrier.

    I fould his mixing of the terms multicultural and melting pot interesting.

    Do you think Second Life schools will ever replace online schools?

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  2. Hello,
    I'm glad that you emphasized how a technology is only disruptive when it changes how we do things. Even though I noted that in my blog, i didn't really seem to grasp it until I read your blog. SL is not disruptive yet, because it has not reached critical mass. I could ask 10 people about it and 8 will never have heard of it or used it. In contrast, I can ask 10 people about Facebook and 9 have accounts that they check regularly. I do think SL has the potential to be disruptive, but I agree that it does not have that status just yet.

    Thanks!
    Lynetta

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